I didn’t build this to sell something.
Or fit in.
Or do what everyone else wants me to do.
This is a broadcast.
A frequency.
A place to put everything I care about — raw, unfiltered, alive
I didn’t build this to sell something.
Or fit in.
Or do what everyone else wants me to do.
This is a broadcast.
A frequency.
A place to put everything I care about — raw, unfiltered, alive
Baron Von Vault is an independent game systems analyst, broadcaster, and creator.
His work focuses on mechanical analysis of ARPGs, looter shooters, and system-driven games — breaking down builds, design decisions, and gameplay systems that most coverage ignores.
He runs a network of niche gaming sites and broadcasts built around those systems.
Projects include:
BorderlandsHQ.com
Deep analysis of the Borderlands series
D4Dead.com
Diablo and ARPG system breakdowns
40kFAQ.com
Warhammer 40K knowledge base
Vault Radio 404
a 24/7 curated music broadcast
Everything here is created independently and maintained by one person.
30+ years playing and analyzing game systems.
Thousands of hours across ARPGs, looter shooters, and mechanically driven sandbox games.
That time is spent studying how systems actually work — build mechanics, progression loops, balance decisions, and the design trade-offs behind them.
Work is published across multiple sites, streams, and broadcasts inside the Vault network.
Everything here is built and maintained independently.
These are the sites inside the Vault.
Each explores a different system, game, or world.
BorderlandsHQ.com
Deep analysis of the Borderlands series.
D4Dead.com
Diablo and ARPG system breakdowns.
40kFAQ.com
A searchable Warhammer 40K knowledge base.
Vault Radio 404
A 24/7 curated music broadcast.
24/7 signal. Built by one person. Me. Curated by taste, not code.
Music that spans all genres. Radio show features. Noise. Silence when needed.
This isn’t background music. It’s a transmission.
I don’t chase releases. I don’t “cover” games like I’m filling quotas.
If I’m playing it, it’s because it’s got me hooked.
The systems, the vibe — something in it is worth tearing apart and understanding.
You want to see what’s real? Watch the grind.
These are the games that made it into the Vault.
Not because a publisher pushed them.
Not because they were trending.
Because the systems held up.
These are games I spent real time in —
pulled apart, played hard, and kept coming back to.
If a game ends up here, it earned it.

Co-op / Multiplayer Dark Fantasy Hack & Slash Sci-Fi / Futuristic Third Person Action Third Person Shooter

Action RPG Co-op / Multiplayer Dark Fantasy Fantasy Hack & Slash Isometric ARPG Live Service
Everything here is one thing: me, refusing to shut up.
If this frequency resonates—follow it.
Either way—I’ll be here. Broadcasting.
Live streams, gameplay, and the wider Vault signal.